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Highway Robbery

The empire's trade routes resound with the noise of hooves on the dirt, creaking wheels, and fluttering canvas. Caravans loaded with silks, spices and all manner of goods, come and go from far climes, but near the city of {0} these convoys are attracting the wrong kind of attention. Merchants ferrying gold along a lucrative trade route are being targeted by a notorious gang, and the traders seek your aid. What is your decree?

Choices :

We will pay for hired guards to accompany the merchants. Maybe we'll get lucky...

  • Modifies the Economic axis towards Individualism
  • -50
  • Low chance of good consequences

Someone in |TradingCity| knows something. We'll turn the place upside down to try to find the offenders.

  • Modifies the Order axis towards Authority
  • Locked Down on TradingCity for ∞
  • High chance of good consequences

Our guilds are bound to know who's behind this. This so-called gang will soon be in uniform...

  • Modifies the Geopolitical axis towards World
  • new Army "Reinforcement" next to "TradingCity"