Across your lands, an unusual procession marches. At its head is a youth, ragged of dress and claiming to have received divine visions. He preaches to all who will listen that it is his holy purpose to liberate your city of {0}—to save its people from the heresy and blasphemy infesting their minds. So passionate and earnest are the boy's words that many souls have lent their voices, and their purses, to his cause. Children have joined the march, too. Is this young believer's crusade an opportunity—or a threat?
Have your guards detain the leader, and seize his donations. Unpopular but necessary, for this upstart undermines your authority.
Allowing the movement to continue will spread our faith—although the safety of the marchers cannot be guaranteed.
Attract new recruits to your forces by making this boy as their spiritual figurehead—and test the true strength of his appeal.