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Irreligion
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Produce at least 150 Influence per turn. Industrial and Contemporary Eras only.

Irreligion

What kind of irreligious society do we want?

Choices

Liberty
Liberty The choices taken emphasize people taking initiative in organizing their society, in what they express, in what they say to the political structure, etc.
Snake
Secularism

The functions of government are seperate from religious institutions.

  • Modifies the Order axis towards Liberty
  • Lose the ability to enforce a State Religion, build new Holy Sites or pick Tenets Become immune to religious Grievances
Authority
Authority The choices taken emphasize controlling any dissidence, in policing more or less closely the population, defining what people are allowed to do and not do in a top-down manner, etc.
Snake
State Atheism

We oppose religious institutional power in all aspects of public and political life.

  • Modifies the Order axis towards Authority
  • +25% Faith on Territories if Territories following your State Religion -75% Foreign Religion strength bonus
  • Replace the current State Religion with Atheism Lose the ability to build Holy Sites or pick Tenets All religious Civics are locked and some invested Influence is reimbursed