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TECHNOLOGIES

The House of Knowledge

Humanity's greatest achivement--to experiment, comprehend, and innovate, but most of all, to pass on knowledge--transforms us from all other species. In Humankind, researching Technologies by applying your Empire's Science output, allows you to unlock new Units, Districts, Infrastructures, even whole other branches of human ventures. Pick your progression through the eras carefully!

Technologies
Ancient Era
Classical Era
Medieval Era
Early Modern Era
Industrial Era
Contemporary Era
Era
Name
Effects
Costs
I
Bronze-working Bronze-working
N/A
100 * (1 + (0.01 * researched technologies))
For : researched technologies = 10.00
Result = 110
I
Calendar Calendar
N/A
35 * (1 + (0.01 * researched technologies))
For : researched technologies = 10.00
Result = 38.50
I
Carpentry Carpentry
  • Unlocks action Clear Forest
35 * (1 + (0.01 * researched technologies))
For : researched technologies = 10.00
Result = 38.50
I
City Defense City Defense
N/A
35 * (1 + (0.01 * researched technologies))
For : researched technologies = 10.00
Result = 38.50
I
Domestication Domestication
N/A
35 * (1 + (0.01 * researched technologies))
For : researched technologies = 10.00
Result = 38.50
I
Fishing Fishing
N/A
100 * (1 + (0.01 * researched technologies))
For : researched technologies = 10.00
Result = 110
I
Irrigation Irrigation
N/A
100 * (1 + (0.01 * researched technologies))
For : researched technologies = 10.00
Result = 110
I
Masonry Masonry
  • Working citizens this hard will send many to an early grave, but sometimes the needs of the empire necessitate sacrifice. Allows Population to be consumed in order to complete constructions instantly.
100 * (1 + (0.01 * researched technologies))
For : researched technologies = 10.00
Result = 110
I
Organized Warfare Organized Warfare
  • Unlocks action Use Reinforcements
180 * (1 + (0.01 * researched technologies))
For : researched technologies = 10.00
Result = 198
I
Sailing Sailing
N/A
180 * (1 + (0.01 * researched technologies))
For : researched technologies = 10.00
Result = 198
I
Wheel Wheel
  • Unlocks action Roads
180 * (1 + (0.01 * researched technologies))
For : researched technologies = 10.00
Result = 198
I
Writing Writing
  • -20% Cost of enacting Civic -20% Cost of canceling Civic
180 * (1 + (0.01 * researched technologies))
For : researched technologies = 10.00
Result = 198
II
Conquest Conquest
  • -10% on Attach Outpost cost
590 * (1 + (0.01 * researched technologies))
For : researched technologies = 10.00
Result = 649
II
Craftsmanship Craftsmanship
N/A
590 * (1 + (0.01 * researched technologies))
For : researched technologies = 10.00
Result = 649
II
Foreign Outposts Foreign Outposts
  • -10% on all Resources Money cost when buying a resource through Trade
960 * (1 + (0.01 * researched technologies))
For : researched technologies = 10.00
Result = 1056
II
Fortifications Fortifications
  • +1 Combat Strength in combat for Units in or adjacent to the District on Outpost
310 * (1 + (0.01 * researched technologies))
For : researched technologies = 10.00
Result = 341
II
Hydrology Hydrology
N/A
310 * (1 + (0.01 * researched technologies))
For : researched technologies = 10.00
Result = 341
II
Imperial Power Imperial Power
  • Unlocks action Relocate Capital
960 * (1 + (0.01 * researched technologies))
For : researched technologies = 10.00
Result = 1056
II
Mounted Warfare Mounted Warfare
  • +15% Ransack gains on Army
590 * (1 + (0.01 * researched technologies))
For : researched technologies = 10.00
Result = 649
II
Philosophy Philosophy
  • +1 City Cap
310 * (1 + (0.01 * researched technologies))
For : researched technologies = 10.00
Result = 341
II
Rhetoric Rhetoric
N/A
590 * (1 + (0.01 * researched technologies))
For : researched technologies = 10.00
Result = 649
II
Siege Tactics Siege Tactics
  • +1 Unit slot available for each Army
960 * (1 + (0.01 * researched technologies))
For : researched technologies = 10.00
Result = 1056
II
Standing Army Standing Army
N/A
310 * (1 + (0.01 * researched technologies))
For : researched technologies = 10.00
Result = 341
II
Trade Expeditions Trade Expeditions
N/A
310 * (1 + (0.01 * researched technologies))
For : researched technologies = 10.00
Result = 341
III
Alchemy Alchemy
N/A
2730 * (1 + (0.02 * researched technologies))
For : researched technologies = 10.00
Result = 3194.10
III
Chivalry Chivalry
N/A
2030 * (1 + (0.02 * researched technologies))
For : researched technologies = 10.00
Result = 2334.50
III
Feudalism Feudalism
  • +1 Food on Tile producing Food
1430 * (1 + (0.01 * researched technologies))
For : researched technologies = 10.00
Result = 1601.60
III
Furnace Steel Furnace Steel
N/A
2730 * (1 + (0.02 * researched technologies))
For : researched technologies = 10.00
Result = 3194.10
III
Guilds Guilds
  • -20% Money cost on the base price when buying a resource through Trade +20% Money from Resources sold to other Civilizations
2730 * (1 + (0.02 * researched technologies))
For : researched technologies = 10.00
Result = 3194.10
III
Heavy Infantry Heavy Infantry
  • +1 Unit slot available for each Army
2030 * (1 + (0.02 * researched technologies))
For : researched technologies = 10.00
Result = 2334.50
III
Military Architecture Military Architecture
  • Unlocks action Absorb City
2030 * (1 + (0.02 * researched technologies))
For : researched technologies = 10.00
Result = 2334.50
III
Seafaring Mastery Seafaring Mastery
N/A
2030 * (1 + (0.02 * researched technologies))
For : researched technologies = 10.00
Result = 2334.50
III
Theology Theology
  • +1 City Cap
1430 * (1 + (0.01 * researched technologies))
For : researched technologies = 10.00
Result = 1601.60
III
War Summons War Summons
N/A
1430 * (1 + (0.01 * researched technologies))
For : researched technologies = 10.00
Result = 1601.60
IV
Centralized Power Centralized Power
N/A
3580 * (1 + (0.02 * researched technologies))
For : researched technologies = 10.00
Result = 4260.20
IV
Chartered Companies Chartered Companies
  • +2 Money on Outpost
4570 * (1 + (0.02 * researched technologies))
For : researched technologies = 10.00
Result = 5529.70
IV
Flintlock Flintlock
N/A
5670 * (1 + (0.02 * researched technologies))
For : researched technologies = 10.00
Result = 6974.10
IV
Gunpowder Warfare Gunpowder Warfare
N/A
3580 * (1 + (0.02 * researched technologies))
For : researched technologies = 10.00
Result = 4260.20
IV
Humanism Humanism
N/A
4570 * (1 + (0.02 * researched technologies))
For : researched technologies = 10.00
Result = 5529.70
IV
Mercantilism Mercantilism
N/A
5670 * (1 + (0.02 * researched technologies))
For : researched technologies = 10.00
Result = 6974.10
IV
Movable Typeface Movable Typeface
N/A
4570 * (1 + (0.02 * researched technologies))
For : researched technologies = 10.00
Result = 5529.70
IV
Naval Artillery Naval Artillery
  • +1 Unit slot available for each Army
3580 * (1 + (0.02 * researched technologies))
For : researched technologies = 10.00
Result = 4260.20
IV
Siege Cannons Siege Cannons
  • +15% Money from Spoils of War
4570 * (1 + (0.02 * researched technologies))
For : researched technologies = 10.00
Result = 5529.70
IV
Supply Lines Supply Lines
  • +1 City Cap
  • Unlocks action Thoroughfares
4570 * (1 + (0.02 * researched technologies))
For : researched technologies = 10.00
Result = 5529.70
IV
Three-Masted Ship Three-Masted Ship
N/A
3580 * (1 + (0.02 * researched technologies))
For : researched technologies = 10.00
Result = 4260.20
V
Aeronautics Aeronautics
N/A
10250 * (1 + (0.03 * researched technologies))
For : researched technologies = 10.00
Result = 13222.50
V
Carbine Carbine
N/A
6960 * (1 + (0.03 * researched technologies))
For : researched technologies = 10.00
Result = 8700
V
Combustion Engine Combustion Engine
N/A
10250 * (1 + (0.03 * researched technologies))
For : researched technologies = 10.00
Result = 13222.50
V
Electricity Electricity
  • +10 Food on Coal Deposit +10 Industry on Coal Deposit +10 Money on Coal Deposit +10 Science on Coal Deposit
  • -20% on Market Quarter Industry cost
8470 * (1 + (0.03 * researched technologies))
For : researched technologies = 10.00
Result = 10756.90
V
Encyclopedia Encyclopedia
  • Drawn up and signed in ink, the charter confirms that no worker will ever be forced to sacrifice their life for the empire's constructions. Prevents Population from being consumed in order to complete constructions instantly.
  • -20% Cost of enacting Civic -20% Cost of canceling Civic
6960 * (1 + (0.03 * researched technologies))
For : researched technologies = 10.00
Result = 8700
V
Guerilla Warfare Guerilla Warfare
  • Modify all Pre-Industrial Units Industry cost by -10%.
  • -25 Stability on Cities under occupation by another Empire
10250 * (1 + (0.03 * researched technologies))
For : researched technologies = 10.00
Result = 13222.50
V
Line Formation Line Formation
  • +1 Unit slot available for each Army
  • Allows Gunners and Heavy Weapons to gain Dug-In if they do not move during their Battle round.
8470 * (1 + (0.03 * researched technologies))
For : researched technologies = 10.00
Result = 10756.90
V
Mechanization Mechanization
  • Modify all Industrial Units Industry cost by -10%.
8470 * (1 + (0.03 * researched technologies))
For : researched technologies = 10.00
Result = 10756.90
V
Microbiology Microbiology
  • +1 Stability per Population on all Cities
  • -20% Population consumption on City or Outpost
  • -20% on Farmers Quarter Industry cost
10250 * (1 + (0.03 * researched technologies))
For : researched technologies = 10.00
Result = 13222.50
V
Military Coordination Military Coordination
  • +4 Stealth on Stealth Agents +1 Stealth Regeneration on Stealth Agents Infiltration Agents gain the following actions: Manipulate a City & Create a Decoy Army
6960 * (1 + (0.03 * researched technologies))
For : researched technologies = 10.00
Result = 8700
V
Nationhood Nationhood
N/A
8470 * (1 + (0.03 * researched technologies))
For : researched technologies = 10.00
Result = 10756.90
V
Propeller Propeller
N/A
8470 * (1 + (0.03 * researched technologies))
For : researched technologies = 10.00
Result = 10756.90
V
Scientific Method Scientific Method
  • -20% on Research Quarter Industry cost
8470 * (1 + (0.03 * researched technologies))
For : researched technologies = 10.00
Result = 10756.90
V
Steam Engine Steam Engine
  • -20% on Makers Quarter Industry cost
6960 * (1 + (0.03 * researched technologies))
For : researched technologies = 10.00
Result = 8700
V
Trench Warfare Trench Warfare
  • -20% on Garrison Industry cost
10250 * (1 + (0.03 * researched technologies))
For : researched technologies = 10.00
Result = 13222.50
V
Urban Planning Urban Planning
  • +1 City Cap
  • -20% on Commons Quarter Industry cost
10250 * (1 + (0.03 * researched technologies))
For : researched technologies = 10.00
Result = 13222.50
V
Wireless Telegraphy Wireless Telegraphy
  • +1 Influence on Commons Quarter
  • -20% on Hamlet Industry cost
10250 * (1 + (0.03 * researched technologies))
For : researched technologies = 10.00
Result = 13222.50
VI
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N/A
17320 * (1 + (0.04 * researched technologies))
For : researched technologies = 10.00
Result = 23382
VI
Aerial Warfare Aerial Warfare
N/A
12420 * (1 + (0.03 * researched technologies))
For : researched technologies = 10.00
Result = 16270.20
VI
Amphibious Warfare Amphibious Warfare
N/A
12420 * (1 + (0.03 * researched technologies))
For : researched technologies = 10.00
Result = 16270.20
VI
Automation Automation
N/A
17320 * (1 + (0.04 * researched technologies))
For : researched technologies = 10.00
Result = 23382
VI
Civil Engineering Civil Engineering
  • +1% Money per Land Trade Route on all Cities
  • Using roads now costs only 50% Movement Points.
12420 * (1 + (0.03 * researched technologies))
For : researched technologies = 10.00
Result = 16270.20
VI
Communication Satellites Communication Satellites
N/A
17320 * (1 + (0.04 * researched technologies))
For : researched technologies = 10.00
Result = 23382
VI
Composite Armor Composite Armor
N/A
17320 * (1 + (0.04 * researched technologies))
For : researched technologies = 10.00
Result = 23382
VI
Computing Computing
  • +1 Science on Regular District
  • +12 Stealth on Stealth Agents +2 Stealth Regeneration on Stealth Agents +2 Range on Track an Army and Undermine an Army actions on Stealth Agents
14690 * (1 + (0.03 * researched technologies))
For : researched technologies = 10.00
Result = 19537.70
VI
Continuous Track Continuous Track
N/A
12420 * (1 + (0.03 * researched technologies))
For : researched technologies = 10.00
Result = 16270.20
VI
Covert Ops Covert Ops
N/A
17320 * (1 + (0.04 * researched technologies))
For : researched technologies = 10.00
Result = 23382
VI
Exosuit Exosuit
  • Earn {0} Fame.
  • +4 Land Movement Speed on Gunner +8 Combat Strength on Gunner
19890 * (1 + (0.04 * researched technologies))
For : researched technologies = 10.00
Result = 27647.10
VI
Fighter Jets Fighter Jets
N/A
17320 * (1 + (0.04 * researched technologies))
For : researched technologies = 10.00
Result = 23382
VI
Free Trade Theory Free Trade Theory
  • -50% Money cost on the base price when buying a resource through Trade
12420 * (1 + (0.03 * researched technologies))
For : researched technologies = 10.00
Result = 16270.20
VI
Fusion Reactor Fusion Reactor
  • Earn {0} Fame.
  • +50% Industry on City or Outpost -50% Pollution on Territory
19890 * (1 + (0.04 * researched technologies))
For : researched technologies = 10.00
Result = 27647.10
VI
Insurrection Theory Insurrection Theory
N/A
14690 * (1 + (0.03 * researched technologies))
For : researched technologies = 10.00
Result = 19537.70
VI
Mass Entertainment Mass Entertainment
  • +1 Stability per Population on City or Outpost
14690 * (1 + (0.03 * researched technologies))
For : researched technologies = 10.00
Result = 19537.70
VI
Mechanized Harvesting Mechanized Harvesting
N/A
14690 * (1 + (0.03 * researched technologies))
For : researched technologies = 10.00
Result = 19537.70
VI
Military Laser Military Laser
  • Earn {0} Fame.
  • +100 Combat Strength against Air Units on Main Plaza +100 Combat Strength against Air Units on Administrative Center +100 Combat Strength against Air Units on Outpost
19890 * (1 + (0.04 * researched technologies))
For : researched technologies = 10.00
Result = 27647.10
VI
Naval Air Strategy Naval Air Strategy
  • +1% Money per Naval Trade Route on all Cities
12420 * (1 + (0.03 * researched technologies))
For : researched technologies = 10.00
Result = 16270.20
VI
Neural Implant Neural Implant
  • Earn {0} Fame.
  • +50% Influence on Main Plaza +100 Stability on all Cities
19890 * (1 + (0.04 * researched technologies))
For : researched technologies = 10.00
Result = 27647.10
VI
Nuclear Fission Nuclear Fission
  • +15 Food on Uranium Deposit +15 Industry on Uranium Deposit +15 Money on Uranium Deposit +15 Science on Uranium Deposit
14690 * (1 + (0.03 * researched technologies))
For : researched technologies = 10.00
Result = 19537.70
VI
Power Lines Power Lines
  • +15 Food on Aluminium Deposit +15 Industry on Aluminium Deposit +15 Money on Aluminium Deposit +15 Science on Aluminium Deposit
12420 * (1 + (0.03 * researched technologies))
For : researched technologies = 10.00
Result = 16270.20
VI
Radar Radar
N/A
12420 * (1 + (0.03 * researched technologies))
For : researched technologies = 10.00
Result = 16270.20
VI
Renewable Energy Renewable Energy
N/A
17320 * (1 + (0.04 * researched technologies))
For : researched technologies = 10.00
Result = 23382
VI
Research Institute Research Institute
  • Earn {0} Fame.
12420 * (1 + (0.03 * researched technologies))
For : researched technologies = 10.00
Result = 16270.20
VI
Rocket Science Rocket Science
N/A
14690 * (1 + (0.03 * researched technologies))
For : researched technologies = 10.00
Result = 19537.70