Homepage Religion Game Content Tenets

TENETS

A Matter of Faith

Faith is very much a personal affair, but for the leader who can harness the religious sentiment in their Empire, religions offer a powerful tool of control. In Humankind, that control comes in the form of Tenets, religious commandmants that can shape the direction of a whole Empire--or even Empires. Remember, only the Religious Leader can choose any given Religion's Tenets!

Tenets
Tier 0
Tier 1
Tier 2
Tier 3
Tier 4
Tier
Name
Effects
Followers required
0
Polytheism Polytheism
  • +5 Faith per number of attached Territories
0
0
Shamanism Shamanism
  • +1 Faith per Population
0
1
Be Virtuous as Water Be Virtuous as Water
  • +2 Stability on River
  • +1 Maximum number of Holy Sites
5 + (Min(NumberOfMajorEmpire, 4) * 5)
1
Shelter the True Oracles Shelter the True Oracles
  • +1 Influence on Mountain
  • +1 Maximum number of Holy Sites
5 + (Min(NumberOfMajorEmpire, 4) * 5)
1
Smite Unbelievers Smite Unbelievers
  • +25 Experience on creating Unit on all Cities
  • -1 Unit Upkeep on Unit
  • +1 Maximum number of Holy Sites
5 + (Min(NumberOfMajorEmpire, 4) * 5)
1
Reject Luxury Reject Luxury
  • +5 Money on Luxury Resource Deposit
  • +1 Maximum number of Holy Sites
5 + (Min(NumberOfMajorEmpire, 4) * 5)
1
Respect the Seas' Bounties Respect the Seas' Bounties
  • +2 Food on Coastal Water
  • +2 Food on Lake
  • +1 Maximum number of Holy Sites
5 + (Min(NumberOfMajorEmpire, 4) * 5)
1
Abstain from Intoxicants Abstain from Intoxicants
  • +2 Industry on Forest
  • +2 Industry on Woodland
  • +1 Maximum number of Holy Sites
5 + (Min(NumberOfMajorEmpire, 4) * 5)
1
Hunt the Infidels Hunt the Infidels
  • +10 War Support increased when winning a battle on Relations
  • +10 War Support when opponent retreats from battle on Relations
  • +1 Maximum number of Holy Sites
5 + (Min(NumberOfMajorEmpire, 4) * 5)
1
Seek Wisdom Seek Wisdom
  • +5 Science on Strategic Resource Deposit
  • +1 Maximum number of Holy Sites
5 + (Min(NumberOfMajorEmpire, 4) * 5)
2
Bear Not False Witness Bear Not False Witness
  • +5 Science on Research Quarter
  • +1 Maximum number of Holy Sites
5 + (Min(NumberOfMajorEmpire, 6) * 10)
2
Observe Fasts Observe Fasts
  • +5 Food on Harbor
  • +1 Maximum number of Holy Sites
5 + (Min(NumberOfMajorEmpire, 6) * 10)
2
Protect the Weak Protect the Weak
  • +5 Stability on Garrison
  • +1 Combat Strength in combat for Units in or adjacent to the District on Garrison
  • +1 Maximum number of Holy Sites
5 + (Min(NumberOfMajorEmpire, 6) * 10)
2
Give Alms Give Alms
  • +5 Money on Market Quarter
  • +1 Maximum number of Holy Sites
5 + (Min(NumberOfMajorEmpire, 6) * 10)
2
Undertake Pilgrimage Undertake Pilgrimage
  • -25% Cost of enacting Civic on Empire
  • -25% Cost of canceling Civic on Empire
  • +1 Maximum number of Holy Sites
5 + (Min(NumberOfMajorEmpire, 6) * 10)
2
Yield to None Yield to None
  • +10 War Support on Grievance trigger on Relations
  • +1 Maximum number of Holy Sites
5 + (Min(NumberOfMajorEmpire, 6) * 10)
3
Mandate Patronage Mandate Patronage
  • +2 Money per number of Trade Routes on City or Outpost
  • +1 Maximum number of Holy Sites
5 + (Min(NumberOfMajorEmpire, 8) * 15)
3
Purge Idleness Purge Idleness
  • +15 Industry on Main Plaza
  • +1 Maximum number of Holy Sites
5 + (Min(NumberOfMajorEmpire, 8) * 15)
3
Show Not Mercy Show Not Mercy
  • +10 War Support when opponent refuses your Demand on Relations
  • +10 War Support when opponent breaks an Agreement on Relations
  • +1 Maximum number of Holy Sites
5 + (Min(NumberOfMajorEmpire, 8) * 15)
3
Proselytize Daily Proselytize Daily
  • +2 Influence on Commons Quarter
  • +1 Maximum number of Holy Sites
5 + (Min(NumberOfMajorEmpire, 8) * 15)
3
Eschew Gluttony Eschew Gluttony
  • +1 Land Movement Speed on Unit
  • +1 Naval Movement Speed on Unit
  • +1 Maximum number of Holy Sites
  • -10% on Unit Industry cost
5 + (Min(NumberOfMajorEmpire, 8) * 15)
3
Develop the Intellect Develop the Intellect
  • +20 Science per Alliance on Empire
  • +1 Maximum number of Holy Sites
5 + (Min(NumberOfMajorEmpire, 8) * 15)
4
Donate Generously Donate Generously
  • +25 Money per Alliance on Empire
  • +3 Maximum number of Holy Sites
5 + (NumberOfMajorEmpire * 20)
4
Sustain the Faithful Sustain the Faithful
  • +20 Stability on Territories if Territories follow Foreign Religion
  • +1 Maximum number of Holy Sites
5 + (NumberOfMajorEmpire * 20)
4
Raise Monuments Raise Monuments
  • +50 Science on Cultural Wonder
  • +1 Maximum number of Holy Sites
5 + (NumberOfMajorEmpire * 20)
4
Meditate Often Meditate Often
  • +2 Combat Strength on Unit
  • +1 Maximum number of Holy Sites
5 + (NumberOfMajorEmpire * 20)

Nothing to show

Please, change filters