Homepage Religion Game Content Tenets Tier 2 Protect the Weak
Protect the Weak
Effects
  • +5 Stability on Garrison

  • +1 Combat Strength in combat for Units in or adjacent to the District on Garrison

  • +2 Stability on Religious District

  • +1 Maximum number of Holy Sites

Followers required
5 + (Min(NumberOfMajorEmpire, 6) * 10)
Formula
For :
NumberOfMajorEmpire = 8.00
Result = 65

Protect the Weak

All believers should be protected from the hostilities of the world.