Legacy trait
  • Ancient Era
  • Brilliant Philosophers
  • Brutal Upbringing
  • Fertile Inundations
  • Golden Dreams
  • Grand Planners
  • Harmonious Thought
  • Lust for War
  • Natural Harmony
  • Raid Masters
  • Trading Pioneers
  • Classical Era
  • Cyrus' Shadow
  • Druidic Lore
  • Formidable Steeds
  • Guiding Light
  • Hard Bargainers
  • Horn of Plenty
  • Legion's Finest
  • Nimble Pillage
  • Socratic Methods
  • Tireless Spirit
  • Medieval Era
  • Crown Lands
  • Huitzilopochtli's Glory
  • Learned Friends
  • Life of Luxury
  • Master of Whispers
  • Mounted Mayhem
  • Serfs' Labor
  • Servants of Magnificence
  • Spurred by Faith
  • Stormborn
  • Early Modern Era
  • Deadly Ramparts
  • Grand Secretariat
  • Hall of Worthies
  • Honor and Glory
  • Imperial Magnificence
  • Land of Plenty
  • Shogun's Authority
  • Silver Tongues
  • Stock Wisdom
  • Supremacy of Fire
  • Industrial Era
  • Colonial Riches
  • Emperor's Hand
  • Enlightened Thinking
  • Fields of Gold
  • Gilded Orchids
  • Inspiring Virtuosos
  • Iron Ordnance
  • Land and Glory
  • Mighty Works
  • Warrior's Pride
  • Contemporary Era
  • American Exceptionalism
  • Blossoming Innovation
  • Dream Weavers
  • Economic Elephant
  • Lungs of the Planet
  • People's Reforms
  • Prize Science
  • Red Tide
  • Silk Railroad
  • Valley of Kings
Homepage Fame & Cultures Game Content Legacy trait

LEGACY TRAIT

A Legacy for the Ages

Civilizations might grow and adapt, but they will never forget the truths of their past. In Humankind, Legacy Traits is this history made manifest. Each Culture will bequeath you a Legacy Trait, a unique, passive effect, that is retained by your Empire for the remainder of the game. Study them for interesting synergies that support your strategy!

Legacy trait
Ancient Era
Classical Era
Medieval Era
Early Modern Era
Industrial Era
Contemporary Era
Era
Name
Effects
I
Brilliant Philosophers
  • +2 Science per researched technologies on Capital
I
Brutal Upbringing
  • -20% on Unit Industry cost
  • +25 Experience on creating Unit on City or Outpost
I
Fertile Inundations
  • +1 Food on Tile producing Food +1 Food on River
I
Golden Dreams
  • +5 Money on Luxury Resource Deposit +5 Money on Strategic Resource Deposit
I
Grand Planners
  • +1 Industry on Tile producing Industry
  • -10% on District Industry cost
I
Harmonious Thought
  • +2 Stability on District
I
Lust for War
  • +1 Combat Strength
I
Natural Harmony
  • +1 Influence on Territory
I
Raid Masters
  • +1 Land Movement Speed on Unit +5 Combat Strength bonus when Ransacking on Army
I
Trading Pioneers
  • +2 Money per Traders on City or Outpost
II
Cyrus' Shadow
  • +2 City Cap +10 Stability on City or Outpost
II
Druidic Lore
  • +2 Food per Farmers on City or Outpost
II
Formidable Steeds
  • +2 Combat Strength on Cavalry Unit
II
Guiding Light
  • +1 Influence on Emblematic District
  • -10% on Attach Outpost cost
II
Hard Bargainers
  • -25% on all Constructibles Buyout cost.
II
Horn of Plenty
  • +2 Money on Tile producing Money
II
Legion's Finest
  • +1 Unit slot available for each Army -30% Army Upkeep on Army
II
Nimble Pillage
  • +10 Combat Strength bonus when Ransacking on Unit +2 Influence on Garrison
II
Socratic Methods
  • +2 Science per Researchers on City or Outpost
II
Tireless Spirit
  • +2 Industry per Workers on City or Outpost
III
Crown Lands
  • +10% Influence
III
Huitzilopochtli's Glory
  • +2 Land Movement Speed on Unit
  • -20% on Unit Industry cost
III
Learned Friends
  • +5% Science per Alliance on all Cities
III
Life of Luxury
  • +5 Money per Number of Accesses to Luxury Resources +5 Money per Number of Accesses to Strategic Resources
III
Master of Whispers
  • +5% Money per Alliance on all Cities
III
Mounted Mayhem
  • +100% Ransack gains on Army
III
Serfs' Labor
  • +7 Food per number of attached Territories on City or Outpost
III
Servants of Magnificence
  • +3 Industry on Makers Quarter
III
Spurred by Faith
  • +1 Money per State Religion Follower +1 Science per State Religion Follower
III
Stormborn
  • +3 Naval Movement Speed on Naval Unit +2 Combat Strength on Naval Unit
IV
Deadly Ramparts
  • +10 District Fortification on District +2 Stability on District
IV
Grand Secretariat
  • -25% Cost of enacting Civic -25% Cost of canceling Civic +1 Influence on Territory
IV
Hall of Worthies
  • +3 Science on Tile producing Science
IV
Honor and Glory
  • +3 Combat Strength on Units starting their turn in a non-allied Territory
IV
Imperial Magnificence
  • +2% Industry per Number of Territories in your sphere of influence on Capital
IV
Land of Plenty
  • +1 Food on Exploitation
IV
Shogun's Authority
  • +1 Influence per Population on City or Outpost
IV
Silver Tongues
  • +1 Money per number of Trade Routes on City or Outpost +2 Money per Naval Trade Route on City or Outpost
IV
Stock Wisdom
  • +1 Money per Population on all Cities
IV
Supremacy of Fire
  • -50% on Heavy Weapon Industry cost
  • +3 Combat Strength on Heavy Weapon
V
Colonial Riches
  • +10 Money per number of attached Territories on Capital +10 Science per number of attached Territories on Capital
V
Emperor's Hand
  • +1 Influence on District +1 Influence on Emblematic District
V
Enlightened Thinking
  • +10% Science on all Cities
V
Fields of Gold
  • +10% Food on all Cities
V
Gilded Orchids
  • +3 Industry per District on all Cities +1 Money generated from on-going Trade on all Cities
V
Inspiring Virtuosos
  • +10 Stability on Commons Quarter +1 Influence on Commons Quarter
  • -50% on Commons Quarter Industry cost
V
Iron Ordnance
  • +3 Combat Strength on Naval Unit +3 Combat Strength on Air Unit
  • -20% on Unit Industry cost
V
Land and Glory
  • +10 Experience on creating Unit per number of attached Territories on all Cities +10 War Support increased when capturing a City on Relations
V
Mighty Works
  • -25% on Shared Project Industry cost
  • -25% on all Constructibles Industry cost.
V
Warrior's Pride
  • +50% Health Regeneration on Unit +2 Combat Strength on Units starting their turn in an allied Territory
VI
American Exceptionalism
  • +10 Influence on Resources being sold +1 Money generated from on-going Trade on City or Outpost
VI
Blossoming Innovation
  • -20% on all Technology cost when researching.
VI
Dream Weavers
  • +20% Industry on all Cities
VI
Economic Elephant
  • +3 Influence on Territory +10 Money per Number of Territories in your sphere of influence
VI
Lungs of the Planet
  • +3 Food on Tile producing Food
VI
People's Reforms
  • +1 Food per Population on all Cities
VI
Prize Science
  • +1 Science per District on all Cities +3 Science on Research Quarter
VI
Red Tide
  • -20% on Unit Industry cost
  • +3 Combat Strength on Unit
VI
Silk Railroad
  • +10% Money on all Cities
VI
Valley of Kings
  • +4 Influence on Emblematic District

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