The riches of the earth are many, and many are the ways in which ingenious peoples have used these riches. Found scattered across the world, you will need to secure Strategic Resources to develop certain Units and Districts, while Luxury Resources will play a key role in your trading affairs, while helping to keep your people happy.
+1 Money
+4 Stability per Ambergris on all Cities
+5 Science per Ambergris on all Cities
+2 Money
+4 Stability per Coffee on all Cities
+1 Food per Farmers per Coffee on all Cities
+1 Money
+4 Stability per Ebony on all Cities
+3 Industry per Ebony on Main Plaza
+3 Industry per Ebony on Administrative Center
+3 Money
+4 Stability per Gemstone on all Cities
+2 Money per Gemstone on Market Quarter
+3 Money
+4 Stability per Gold on all Cities
+2% Money per Gold on all Cities
+1 Money
+4 Stability per Incense on all Cities
+5 Money per Incense on all Cities
+1 Money
+4 Stability per Lead on all Cities
+1 Science per Researchers per Lead on all Cities
+2 Money
+4 Stability per Marble on all Cities
+1 Industry per Workers per Marble on all Cities
+2 Money
+4 Stability per Mercury on all Cities
+2% Science per Mercury on all Cities
+2 Money
+4 Stability per Obsidian on all Cities
+2% Industry per Obsidian on all Cities
+1 Money
+4 Stability per Papyrus on all Cities
+3 Science per Papyrus on Main Plaza
+3 Science per Papyrus on Administrative Center
+3 Money
+4 Stability per Pearls on all Cities
+1 Money per Traders per Pearls on all Cities
+2 Money
+4 Stability per Porcelain on all Cities
+3 Money per Porcelain on Main Plaza
+3 Money per Porcelain on Administrative Center
+1 Money
+4 Stability per Salt on all Cities
+5 Food per Salt on all Cities
+3 Money
+4 Stability per Silk on all Cities
+2 Industry per Silk on Makers Quarter
+2 Money
+4 Stability per Silver on all Cities
+2 Science per Silver on Research Quarter
+2 Science
+2 Science
+2 Science
+2 Science
+2 Science
+2 Science
+2 Science
+10 Stability per Pharmaceuticals on all Cities
+1 Food per Population per Pharmaceuticals on all Cities
+4 Stability per Salted Beef on all Cities
-2% Army Upkeep per Salted Beef on Army
+2 Science
+2 Science
-10 Stability per Weapon on all Cities
+1 Combat Strength per Weapon on Unit