Some of nature's marvels are so magnificent, so arresting, so unusual that they can have profound effects on those who witness their majesty. Empires that possess Natural Wonders within their borders will enjoy happier populations, greater influence, and increased wealth. Just be sure to savor their intrinsic beauty from time to time too!
+10 Stability on City or Outpost
+5 Knowledge
+5 Science on Research Quarter
+1 Influence on Research Quarter
+10 Stability on City or Outpost
+5 Knowledge
+5 Industry on City or Outpost
Sharing Discoveries: +3 Science on your Embassy for each Empire you have encountered.
+3 Science on their Embassy.
+10 Stability on City or Outpost
+5 Knowledge
+5 Science on Main Plaza
+5 Industry on Main Plaza
+10 Money per Salt on Empire
+10 Stability on City or Outpost
+5 Knowledge
+5 Food on City or Outpost
+2 Food on Tile producing Food
+10 Stability on City or Outpost
+5 Knowledge
+5 Money on City or Outpost
+5 Influence
+10 Food on Harbor
+10 Stability on City or Outpost
+5 Knowledge
+2 Science per Researchers on City or Outpost
+5 Science on City or Outpost
+10 Stability on City or Outpost
+5 Knowledge
+5 Industry on Main Plaza
+5 Science on Main Plaza
+5 Food on Main Plaza
+10 Stability on City or Outpost
+5 Knowledge
+1 Combat Strength on Naval Unit
+2 Vision Range on District
+2 Vision Height on District
+10 Stability on City or Outpost
+5 Knowledge
+5 Influence
+2 Industry per Workers on City or Outpost
+1 Money per Workers on City or Outpost
+10 Stability on City or Outpost
+5 Knowledge
+10 Faith on Main Plaza
+2 Food per State Religion Follower on Territories following your State Religion
+1 Food per State Religion Follower on Territories following a Foreign Religion
+10 Stability on City or Outpost
+5 Knowledge
+5 Money on City or Outpost
+5 Food on City or Outpost
+5 Influence
+10 Faith on Main Plaza
+10 Stability on City or Outpost
+5 Knowledge
+5 Science on City or Outpost
+2 Food per Farmers on City or Outpost
+10 Stability on City or Outpost
+5 Knowledge
+5 Money per number of attached Territories on City or Outpost
+5 Influence
+10 Stability on City or Outpost
+5 Knowledge
+5 Influence
+5 Industry on City or Outpost
+2% Money per on Empire
+10 Stability on City or Outpost
+5 Knowledge
+10 Industry on Main Plaza
+5 Influence on Main Plaza
+10 Faith on Main Plaza
+10 Stability on City or Outpost
+5 Knowledge
+5 Influence
+5 Food on Farmers Quarter
+10 Stability on City or Outpost
+5 Knowledge
+5 Influence
+3 Industry per Workers on City or Outpost
+10 Stability on City or Outpost
+5 Knowledge
+10 Faith on Main Plaza
+1 Influence per Territories under the Religion's influence
+10 Stability on City or Outpost
+5 Knowledge
+5 Influence
+5 Money on Market Quarter
+10 Stability on City or Outpost
+5 Knowledge
+5 Influence
+10 Money on City or Outpost
+5 Science on City or Outpost
+10 Stability on City or Outpost
+5 Knowledge
+3 Food per Farmers on City or Outpost
+2 Money per Farmers on City or Outpost
+10 Stability on City or Outpost
+5 Knowledge
+3 Influence on Commons Quarter
+10 Faith on Main Plaza
+10 Stability on City or Outpost
+5 Knowledge
+5 Food on City or Outpost
+5 Money on City or Outpost
-10% Population consumption on City or Outpost
+10 Stability on City or Outpost
+5 Knowledge
+10 Food on Hamlet
+10 Money on Hamlet
+10 Industry on Hamlet
+10 Science on Hamlet
+10 Stability on City or Outpost
+5 Knowledge
+10 Money on City or Outpost
+2 Science per Researchers on City or Outpost
+10 Stability on City or Outpost
+5 Knowledge
+5 Fortification on City or Outpost
+5 Health Regeneration on Unit
+10 Faith on Main Plaza