Within a City's borders all manner of trades, entertainments, houses of learning, military institutions, and more can spring up. Unlike Districts that determine the geographical extent of your Cities, Infrastructures will not change the physical size of your Cities, yet they can play a vital role in your Cities' productivity and defense.
+1 Food per
+1 Food on Farmers Quarters per adjacent Farmers Quarter
+1 Food on Farmers Quarter
+3 Food on Harbor
+3 Money on Harbor
+2 Food on River
+1 Money on Market Quarters per adjacent Market Quarter
+2 Money on Market Quarter
+1 Industry per
+1 Industry on Makers Quarters per adjacent Makers Quarter
+1 Industry on Makers Quarter
+2 Food per Farmers
+1 Farmers Slot
+1 Science per Researchers
+2 Researchers Slot
+1 Industry on Forest
+1 Industry on Woodland
+15 Fortification
+4 Influence on Main Plaza
+15 Stability
+1 Industry on Mountain
+1 Industry on Stone Field
+1 Industry on Rocky Field
+2 Vision Range on Garrison
+2 Vision Range on Main Plaza
+20 Stability
+2 Food on River
+2 Workers Slot
+1 Industry per Workers
+1 Industry on Makers Quarters per adjacent Makers Quarter
+1 Industry on Makers Quarter
+2 Access on Copper Deposit
+5 Stability on Garrison
+1 Money generated from on-going Trade
+3 Money on Main Plaza
+1 Science per Population
+1 Science on Research Quarters per adjacent Research Quarter
+2 Science on Research Quarter
+20 Fortification
+4 Influence on Main Plaza
+2 Industry on River
+10% Science
+1 Stability per Researchers
+5 Experience on creating Units per
+1 Veterancy Level for Militia Units
+2 Money per Traders
On Garrison:
+1 Detection
+1 Combat Strength in combat for Units in or adjacent to the District
+1 Vision Range
+5 Money per Naval Trade Route
+4 Money on Harbor
+1 Industry on Makers Quarters per adjacent Makers Quarter
+1 Industry on Makers Quarter
+2 Access on Iron Deposit
+1 Science per Researchers
+2 Researchers Slot
+2 Access on Horses Deposit
+1 Influence on Research Quarters per adjacent District
+1 Influence on Commons Quarters per adjacent District
+10% Money
+20 Fortification
+1 Science per Population
+2 Food per Farmers
+1 Farmers Slot
+1 Science per number of attached Territories per
+10% Science
+2 Workers Slot
+1 Industry per Workers
+2 Access on Saltpetre Deposit
+4 Influence on Main Plaza
+2 Science per Researchers
+3 Researchers Slot
+2 Money per Traders
+5 Money on Main Plaza
+3 Money on Luxury Resource Deposit
+1 Science on Research Quarters per adjacent Research Quarter
+3 Science on Research Quarter
+2 Science on Research Quarters per adjacent Research Quarter
+4 Science on Research Quarter
+5 Industry per
+1 Industry on Makers Quarters per adjacent Makers Quarter
On Makers Quarter:
+2 Pollution
+2 Industry
+1 Veterancy Level for Militia Units
+2 Industry on Stone Field
+2 Industry on Rocky Field
On Coal Deposit:
+2 Access
+2 Pollution
+10% Money generated from on-going Trade
+3 Workers Slot
+2 Industry per Workers
+1 Pollution on Makers Quarter
+10% Food
+2 Stability per Researchers
+2 Food per Farmers
+1 Farmers Slot
+1 Pollution on Farmers Quarter
On Garrison:
+1 Detection
+10 Stability
+2 Industry on Tile producing Industry
+1 Pollution on Makers Quarter
+5 Money per Naval Trade Route
+5 Money on Harbor
+1 Food on Coastal Water
+1 Food on Lake
On Garrison:
+1 Detection
+30 Combat Strength against Air Units
+1 Pollution on Makers Quarter
+3 Workers Slot
+1 Industry per Workers
+2 Pollution on Makers Quarter
+25 Fortification
-25% Damage from Bombardment on District
+6 Influence on Main Plaza
On Garrison:
+1 Detection
+1 Combat Strength in combat for Units in or adjacent to the District
+1 Vision Range
+2 Pollution on Makers Quarter
+10% Food
+2 Farmers Slot
+2 Food on Farmers Quarters per adjacent Farmers Quarter
On Farmers Quarter:
+2 Pollution
+2 Food
+1 Money per number of attached Territories per
+15% Money
+2 Pollution on Makers Quarter
+10% Money
+2 Money on Market Quarters per adjacent Market Quarter
+3 Money on Market Quarter
+3 Industry on River
-10% Pollution on Makers Quarter
-1 Pollution on Train Station
-2 Pollution on Airport
+2 Industry on Stone Field
+2 Industry on Rocky Field
On Uranium Deposit:
+2 Access
+2 Pollution
+1 Science per Population
+5 Stability on Commons Quarter
+1% Industry per
-30% Pollution on Makers Quarter
-1 Pollution on Train Station
-2 Pollution on Airport
+2 Industry on Coastal Water
On Oil Deposit:
+2 Access
+2 Pollution
+3 Stability on District
+2 Food on Coastal Water
+2 Food on Lake
+2 Industry on Tile producing Industry
+2 Pollution on Makers Quarter
+2 Access on Aluminium Deposit
On Garrison:
+1 Detection
+30 Combat Strength against Air Units
+2 Pollution on Makers Quarter
On Garrison:
+1 Detection
+5 Stability
+25 Stability
-20% Pollution on Farmers Quarter
+3% Industry
-20% Pollution on Makers Quarter
-1 Pollution on Train Station
-2 Pollution on Airport
+10% Science
+2 Pollution on Makers Quarter
+1% Science per
+2 Science per Researchers
+3 Researchers Slot
+2 Pollution on Makers Quarter
+2% Industry
-30% Pollution on Makers Quarter
-1 Pollution on Train Station
-2 Pollution on Airport