Districts
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DISTRICTS

A Quilt of Many Colors

Every City is unique, and that is no different in Humankind. From humble beginnings, your Cities can expand in any way you see fit, becoming austere, military havens on the Empire's hinterlands to rich breadbaskets at the heart of the realm to anything besides. Districts are their building-blocks, and it is through their placement that you can build your own dream metropolis.

Districts
Ancient Era
Classical Era
Medieval Era
Early Modern Era
Industrial Era
Contemporary Era
Era
Name
Category
Emblematic culture
Effects
Costs
I
Artisans Quarter
N/A
  • +3 Money per adjacent Market Quarter
  • Extracts any Luxury Resource from the Deposit it is built on.
100
I
Astronomy House