Districts
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DISTRICTS

A Quilt of Many Colors

Every City is unique, and that is no different in Humankind. From humble beginnings, your Cities can expand in any way you see fit, becoming austere, military havens on the Empire's hinterlands to rich breadbaskets at the heart of the realm to anything besides. Districts are their building-blocks, and it is through their placement that you can build your own dream metropolis.

Districts
Ancient Era
Classical Era
Medieval Era
Early Modern Era
Industrial Era
Contemporary Era
Era
Name
Category
Emblematic culture
Effects
Costs
I
Artisans Quarter
N/A
  • +3 Money per adjacent Market Quarter
  • Extracts any Luxury Resource from the Deposit it is built on.
100
I
Astronomy House
  • -10 Stability
  • +3 Science per adjacent Farmers Quarter
  • On City or Outpost:
  • +1 Food per Researchers
  • +1 Science per Researchers
  • +1 Researchers Slot
  • Count as " Farmers Quarter"
  • Count as " Research Quarter"
(80 + (20 * (District - 1) ^ 1.15)) + ((District - 1) * 0.85) ^ 2.03
For : District = 2.00
Result = 100.72
I
Awari
  • +2 Industry
  • +2 Food
  • +10 District Fortification
  • Automatically upgrades regular Outpost
  • Can be used as a Land Spawn Point for neighbor Cities
  • Is: Land Unit Spawn.
  • Is fortified.
(80 + (20 * (District - 1) ^ 1.15)) + ((District - 1) * 0.85) ^ 2.03
For : District = 2.00
Result = 100.72
I
Canal Network
  • +3 Food
  • -10 Stability
  • +2 Food per adjacent Farmers Quarter
  • +1 Farmers Slot on City or Outpost
  • Count as " Farmers Quarter"
  • Is considered as a River.
(80 + (20 * (District - 1) ^ 1.15)) + ((District - 1) * 0.85) ^ 2.03
For : District = 2.00
Result = 100.72
I
Confucian School
  • +1 Science
  • +8 Stability
  • +5 Science per adjacent Mountain
  • +1 Researchers Slot on City or Outpost
  • Count as " Research Quarter"
(80 + (20 * (District - 1) ^ 1.15)) + ((District - 1) * 0.85) ^ 2.03
For : District = 2.00
Result = 100.72
I
Copper Mine
N/A
  • +3 Science per adjacent Research Quarter
  • Extracts Resources from the Copper Deposit it is built on.
60
I
Cyclopean Fortress
  • +3 Industry
  • +3 Combat Strength in combat for Units in or adjacent to the District
  • +15 Stability
  • +20 District Fortification
  • Count as " Makers Quarter"
  • Is: Land Unit Spawn.
  • Is fortified.
  • Increases the Movement cost of hostile armies within a range of 1 Tile.
(80 + (20 * (District - 1) ^ 1.15)) + ((District - 1) * 0.85) ^ 2.03
For : District = 2.00
Result = 100.72
I
Dunnu
  • +1 Combat Strength in combat for Units in or adjacent to the District
  • +2 Influence
  • +10 District Fortification
  • Is: Land Unit Spawn.
  • Is fortified.
(80 + (20 * (District - 1) ^ 1.15)) + ((District - 1) * 0.85) ^ 2.03
For : District = 2.00
Result = 100.72
I
Egyptian Pyramid
  • +3 Industry
  • +1 Influence
  • -10 Stability
  • +3 Industry per adjacent Makers Quarter
  • +1 Workers Slot on City or Outpost
  • Count as " Makers Quarter"
(80 + (20 * (District - 1) ^ 1.15)) + ((District - 1) * 0.85) ^ 2.03
For : District = 2.00
Result = 100.72
I
Farmers Quarter
N/A
  • +1 Food
  • -10 Stability
  • +1 Food per adjacent Farmers Quarter
  • +1 Farmers Slot on City or Outpost
(50 + (20 * (District - 1) ^ 1.16)) + ((District / 2) + ( Farmers Slot - 1)) ^ 2.03
For : District = 2.00 | <i class='icon-workplace' style='color:#C0D930;'></i> Farmers Slot = 4.00
Result = 86.56
I
Garrison
N/A
  • +1 Combat Strength in combat for Units in or adjacent to the District
  • +5 Stability
  • +10 District Fortification
  • Is: Land Unit Spawn.
  • Is fortified.
(50 + (20 * (District - 1) ^ 1.16)) + ((District - 1) * 0.85) ^ 2.03
For : District = 2.00
Result = 70.72
I
Harbor
N/A
  • -10 Stability
  • +3 Money per adjacent Market Quarter
  • Is: Naval Unit Spawn.
  • Allows Units to embark without any Movement Point cost.
(70 + (30 * (District - 1) ^ 1.16)) + ((District - 1) * 0.85) ^ 2.05
For : District = 2.00
Result = 100.72
I
Haven
  • -10 Stability
  • +2 Money per adjacent Coastal Water
  • +2 Money per adjacent Lake
  • +1 Traders Slot on City or Outpost
  • Count as " Farmers Quarter"
  • Count as " Market Quarter"
  • Is: Naval Unit Spawn.
  • Allows Units to embark without any Movement Point cost.
(70 + (30 * (District - 1) ^ 1.16)) + ((District - 1) * 0.85) ^ 2.05
For : District = 2.00
Result = 100.72
I
Horse Ranch
N/A
  • +3 Science per adjacent Research Quarter
  • Extracts Resources from the Horses Deposit it is built on.
60
I
Makers Quarter