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CULTURAL WONDERS

Monuments for the Ages

A few of humankind's greatest constructions transcend history, become timeless landmarks that never stop inspiring awe. Each Cultural Wonder grants powerful effects, yet it is perhaps their influence on your opponents' psyche where they have their most potent impact. Each one can only be built once, so don't hesitate when you have your eye set on one!

Cultural wonders
Ancient Era
Classical Era
Medieval Era
Early Modern Era
Industrial Era
Contemporary Era
Era
Name
Effects
Wonder effects
Terrains
Costs
I
Hanging Gardens of Babylon Hanging Gardens of Babylon
  • +20 Stability
  • Extracts any Luxury Resource from the Deposit it is built on.
  • +100 Fame
All
1400
I
Pyramid of Giza Pyramid of Giza
  • +20 Stability
  • +100 Fame
  • -25% on District Industry cost
All
1400
I
Stables of Pi-Ramesses
DLC
Para Bellum Wonders Pack
Stables of Pi-Ramesses
  • +20 Stability
  • +1 Land Movement Speed on Unit
  • On Mounted Unit:
  • +2 Combat Strength
  • -25% Unit Upkeep
  • On Vehicle:
  • +2 Combat Strength
  • -25% Unit Upkeep
  • Creates a new Deposit of Horses which is automatically exploited.
  • -25% on Mounted Unit Industry cost -25% on Vehicle Industry cost
  • +100 Fame
All
1400
I
Stonehenge Stonehenge
  • +20 Food per Coreligionist States
  • +10 Stability per Coreligionist States
  • +40 Stability
  • +20 Faith
  • On Capital:
  • +5 Stability on the Capital of Empires following the same Religion
  • +5% Food on the Capital of Empires following the same Religion
  • Count as "Religious District"
  • Count as "Holy Site"
  • Is considered as a Holy Site but does not count toward the Holy Site cap.
  • +100 Fame
All
1400
I
Temple of Artemis Temple of Artemis
  • +40 Stability
  • +20 Faith
  • +4 Faith per adjacent District
  • +10 Health Regeneration on Unit
  • +2 Combat Strength on Unit has a Ranged Attack
  • Count as "Holy Site"
  • Count as "Religious District"
  • Is considered as a Holy Site but does not count toward the Holy Site cap.
  • +100 Fame
  • Your Units ignore movement penalties from Forests.
All
1400
II
Church of Our Lady Mary of Zion
DLC
Amplified 2022
Church of Our Lady Mary of Zion
  • +5 Faith per Number of enacted Civics
  • +40 Stability
  • +20 Faith
  • Count as "Holy Site"
  • Count as "Religious District"
  • Is considered as a Holy Site but does not count toward the Holy Site cap.
  • +100 Fame
All
2800
II
Colosseum
DLC
Para Bellum Wonders Pack
Colosseum
  • Enables the Blood and Games event, which lets you choose between spawning Militia Units or gaining War Support at the start of a War.
  • +20 Stability
  • +4 Stability per adjacent District
  • On Empire:
  • +5% Money per Number of ongoing Wars declared by You
  • +5% Money per Number of ongoing Wars declared by others
  • -50% War Weariness
  • +100 Fame
All
2800
II
Colossus of Rhodes Colossus of Rhodes
  • Militia are not lost over time during Sieges
  • +20 Stability
  • +50% Militia Units spawned when a City is under siege
  • +15 Industry per adjacent Harbor
  • +2 Combat Strength on Militia
  • +100 Fame
2800
II
Lighthouse of Alexandria Lighthouse of Alexandria
  • +20 Stability
  • +5 Vision Range
  • On Naval Unit :
  • +1 Combat Strength
  • +2 Naval Movement Speed
  • On Naval Transport:
  • +1 Combat Strength
  • +2 Naval Movement Speed
  • +100 Fame
2800
II
Mausoleum at Halicarnassus Mausoleum at Halicarnassus
  • +20 Stability
  • +2 Influence per adjacent District
  • +2 Science per District on City or Outpost
  • +100 Fame
All
2800
II
Pyramid of the Sun
DLC
Cultures of Latin America Pack
Pyramid of the Sun
  • +40 Stability
  • +20 Faith
  • +4 Food per adjacent Farmers Quarter
  • +2 Food on Territory's Districts and Exploitations
  • Count as "Holy Site"
  • Count as "Religious District"
  • Is considered as a Holy Site but does not count toward the Holy Site cap.
  • +100 Fame
All
2800
II
Statue of Zeus Statue of Zeus
  • +40 Stability
  • +20 Faith
  • +5 Money per adjacent Market Quarter
  • +5% Money per Alliance on Empire
  • +15 Stability on City or Outpost
  • Count as "Holy Site"
  • Count as "Religious District"
  • Is considered as a Holy Site but does not count toward the Holy Site cap.
  • +100 Fame
All
2800
III
Angkor Wat Angkor Wat
  • +1 Food per Faith
  • +40 Stability
  • +20 Faith
  • Count as "Holy Site"
  • Count as "Religious District"
  • Is considered as a Holy Site but does not count toward the Holy Site cap.
  • +100 Fame
All
5600
III
Citadel of Alamut
DLC
Para Bellum Wonders Pack
Citadel of Alamut
  • +20 Stability
  • +10 Faith per adjacent Mountain
  • On Stealth Units:
  • +4 Combat Strength bonus when Ambushing
  • +10 Stealth
  • +1 Detection on Administrative Center
  • +1 Detection on Main Plaza
  • +100 Fame
  • Eliminates revealed Stealth Units that remain on Empire Territories
  • -25% on Stealth Units Industry cost
All
5600
III
Forbidden City Forbidden City
  • -10 Minimum War Support to declare a Surprise War
  • -20 Minimum War Support to declare a Formal War
  • +25 War Support increased when going to war
  • +20 Stability
  • +5 Stability per adjacent District
  • +100 Fame
All
5600
III
Great Mosque of Djenné
DLC
Cultures of Africa Pack
Great Mosque of Djenné
  • +40 Stability
  • +20 Faith
  • +5% Additional Fame gain bonus multiplier on Empire
  • Count as "Holy Site"
  • Count as "Religious District"
  • Is considered as a Holy Site but does not count toward the Holy Site cap.
  • +100 Fame
All
5600
III
Great Zimbabwe
DLC
Great Zimbabwe Wonder
Great Zimbabwe
  • +20 Stability
  • +2% Money per Number of unique types of Resources available on Empire
  • +100 Fame
All
5600
III
Notre Dame
DLC
Deluxe
Notre Dame
  • +1 Faith per researched technologies
  • +40 Stability
  • +20 Faith
  • +8 Science per adjacent Research Quarter
  • Count as "Holy Site"
  • Count as "Religious District"
  • Is considered as a Holy Site but does not count toward the Holy Site cap.
  • +100 Fame
All
5600
III
Tōdai-Ji Tōdai-Ji
  • +1 Industry per State Religion Follower
  • +40 Stability
  • +20 Faith
  • +5 Faith per adjacent Forest
  • +5 Faith per adjacent Rocky Forest
  • +20% turns before being converted by other's Religion on City or Outpost
  • Count as "Religious District"
  • Count as "Holy Site"
  • Is considered as a Holy Site but does not count toward the Holy Site cap.
  • +100 Fame
All
5600
IV
Brussels Town Hall Brussels Town Hall
  • Once completed, gain 50 Fame for each previously claimed Cultural Wonder in your Empire.
  • Once completed, gain 50 bonus Fame for each new Cultural Wonder constructed in your Empire.
  • +20 Stability
  • +10 Influence per adjacent District
  • +15 Industry per adjacent Market Quarter
  • +15 Money per adjacent Makers Quarter
  • +50 Fame
All
11200
IV
Hôtel des Invalides
DLC
Para Bellum Wonders Pack
Hôtel des Invalides
  • Units regenerate a small amount of Health when outside of your Territory
  • +20 Stability
  • On Unit:
  • +1 Combat Strength per Veterancy level
  • +100 Money per Units Destroyed
  • +100 Fame
  • Units disbanded in Foreign Territories grant Population to your Capital.
All
11200
IV
Machu Picchu Machu Picchu
  • All of your other Cities gain Food equal to 50% of the Food produced by Machu Picchu's City.
  • +20 Stability
  • +100 Fame
All
11200
IV
Palace of Versailles
DLC
Together We Rule
Palace of Versailles
  • -20% Leverage Action cost for the owner of Versailles Palace.
  • +20% Leverage Action cost for all other Empires.
  • +20 Stability
  • Per adjacent Commons Quarter:
  • +2 Influence
  • +8 Stability
  • +100 Fame
All
11200
IV
Saint Basil's Cathedral Saint Basil's Cathedral
  • +1 Faith per District
  • +40 Stability
  • +20 Faith
  • +5 Influence per adjacent District
  • Count as "Holy Site"
  • Count as "Religious District"
  • Is considered as a Holy Site but does not count toward the Holy Site cap.
  • +100 Fame
All
11200
IV
Santa Maria del Fiore Santa Maria del Fiore
  • +40 Stability
  • +20 Faith
  • +5 Science per adjacent Commons Quarter
  • +10 Influence per Territories under the Religion's influence on Territories following your State Religion
  • Count as "Holy Site"
  • Is considered as a Holy Site but does not count toward the Holy Site cap.
  • KEY_NOT_FOUND
  • +100 Fame
All
11200
IV
Taj Mahal Taj Mahal
  • +20 Stability
  • +50% Money on Settled City
  • +100 Fame
All
11200
IV
Topkapi Palace Topkapi Palace
  • +20 Stability
  • +5 Influence per adjacent Makers Quarter
  • On City or Outpost:
  • +5% Industry
  • +100% Production towards any Shared Project (National Project, Holy Site or Cultural Wonder)
  • +100 Fame
All
11200
V
Big Ben Big Ben
  • +20 Stability
  • +3 Science per adjacent Market Quarter
  • +8 Science per adjacent Administrative Center
  • +8 Science per adjacent Main Plaza
  • +5% Science per Alliance on Empire
  • +10% Science on Capital
  • +100 Fame
All
22400
V
Eiffel Tower Eiffel Tower
  • +20 Stability
  • +10 Industry per adjacent Research Quarter
  • +1 Industry per Population on all Cities
  • +100 Fame
All
22400
V
Kaiserliche Werft
DLC
Para Bellum Wonders Pack
Kaiserliche Werft
  • Allows construction of new Districts on adjacent Tiles
  • +20 Stability
  • -50% Heal action cost on Naval Unit
  • +20 Industry on Harbor
  • Is considered as a Harbor.
  • Is: Naval Unit Spawn.
  • Allows Units to embark without any Movement Point cost.
  • Is fortified.
  • +100 Fame
  • -25% on Naval Unit Industry cost
All
22400
V
Statue of Liberty Statue of Liberty
  • +20 Stability
  • On Empire:
  • +10 Money per Number of Territories in your sphere of influence
  • +10 Science per Number of Territories in your sphere of influence
  • +100 Fame
22400
V
The Royal Palace of Papeʻete
DLC
Cultures of Oceania Pack
The Royal Palace of Papeʻete
  • +5 Science per past Osmosis events
  • +20 Stability
  • +100% Osmosis Event frequency on City or Outpost
  • Count as " Commons Quarter"
  • +100 Fame
  • Ideological Proximity is always maxed out
All
22400
VI
Christ the Redeemer Christ the Redeemer
  • +40 Stability
  • +20 Faith
  • On all Cities:
  • +10% Money
  • +10% Industry
  • +10% Food
  • Count as "Holy Site"
  • Count as "Religious District"
  • Is considered as a Holy Site but does not count toward the Holy Site cap.
  • +100 Fame
All
44800
VI
Congress of Humankind Headquarters
DLC
Together We Rule
Congress of Humankind Headquarters
  • +20 Stability
  • +5% International Sway per adjacent Embassy
  • +50% International Sway on Empire
  • +100 Fame
All
44800
VI
Empire State Building Empire State Building
  • +20 Stability
  • +15 Money per adjacent Market Quarter
  • +20% Money generated from on-going Trade on all Cities
  • +100 Fame
All
44800
VI
Maracanã Stadium
DLC
Cultures of Latin America Pack
Maracanã Stadium
  • Enables the A Fitting Stage event, which periodically lets you allocate the Maracanã Stadium's effect between bonus Money, Influence or Stability.
  • +20 Stability
  • +8 Influence per adjacent Commons Quarter
  • +100 Fame
All
44800
VI
Mauna Kea Observatory
DLC
Cultures of Oceania Pack
Mauna Kea Observatory
  • +20 Stability
  • +5 Science per number of Trade Routes on City or Outpost
  • +5% Science per Alliance on Empire
  • +100 Fame
All
44800
VI
Sydney Opera House Sydney Opera House
  • +20 Stability
  • On Settled City:
  • +10% Money
  • +10% Industry
  • +10% Food
  • +10% Science
  • +20 Stability on City or Outpost
  • +100 Fame
44800
VI
The Pentagon
DLC
Para Bellum Wonders Pack
The Pentagon
  • +20 Stability
  • +1 Number of bombardments per turn on Unit
  • +20 District Fortification on District
  • +100 Fame
  • -25% on cost for Units with Bombard ability Industry cost
All
44800

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