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CULTURAL WONDERS

Monuments for the Ages

A few of humankind's greatest constructions transcend history, become timeless landmarks that never stop inspiring awe. Each Cultural Wonder grants powerful effects, yet it is perhaps their influence on your opponents' psyche where they have their most potent impact. Each one can only be built once, so don't hesitate when you have your eye set on one!

Cultural wonders
Ancient Era
Classical Era
Medieval Era
Early Modern Era
Industrial Era
Contemporary Era
Era
Name
Effects
Wonder effects
Terrains
Costs
I
Hanging Gardens of Babylon Hanging Gardens of Babylon
  • +20 Stability
  • Extracts any Luxury Resource from the Deposit it is built on.
  • +100 Fame
1400
I
Pyramid of Giza Pyramid of Giza
  • +20 Stability
  • +100 Fame
  • -25% on District Industry cost
1400
I
Stonehenge Stonehenge
  • +10 Food per Coreligionist States
  • +5 Stability per Coreligionist States
  • +20 Faith
  • +40 Stability
  • On Capital:
  • +5% Food on the Capital of Empires following the same Religion
  • +5 Stability on the Capital of Empires following the same Religion
  • Is considered as a Holy Site but does not count toward the Holy Site cap.
  • +100 Fame
1400
I
Temple of Artemis Temple of Artemis
  • +20 Faith
  • +40 Stability
  • +10 Health Regeneration on Unit
  • Is considered as a Holy Site but does not count toward the Holy Site cap.
  • +100 Fame
  • Your Units ignore movement penalties from Forests.
1400
II
Colossus of Rhodes Colossus of Rhodes
  • Militia are not lost over time during Sieges
  • +20 Stability
  • +100 Fame
2800
II
Lighthouse of Alexandria Lighthouse of Alexandria
  • +20 Stability
  • +5 Vision Range
  • On Naval Unit :
  • +1 Combat Strength
  • +2 Naval Movement Speed
  • +100 Fame
2800
II
Mausoleum at Halicarnassus Mausoleum at Halicarnassus
  • +20 Stability
  • +2 Science per District on City or Outpost
  • +100 Fame
2800
II
Statue of Zeus Statue of Zeus
  • +20 Faith
  • +40 Stability
  • +5% Money per Alliance on Empire
  • +10 Stability on City or Outpost
  • Is considered as a Holy Site but does not count toward the Holy Site cap.
  • +100 Fame
2800
III
Angkor Wat Angkor Wat
  • +1 Food per Faith
  • +20 Faith
  • +40 Stability
  • Is considered as a Holy Site but does not count toward the Holy Site cap.
  • +100 Fame
5600
III
Forbidden City Forbidden City
  • +25 War Support increased when going to war
  • +20 Stability
  • +100 Fame
5600
III
Notre Dame Notre Dame
  • +1 Faith per researched technologies
  • +20 Faith
  • +40 Stability
  • Is considered as a Holy Site but does not count toward the Holy Site cap.
  • +100 Fame
5600
III
Tōdai-Ji Tōdai-Ji
  • +20 Faith
  • +40 Stability
  • +20% turns before being converted by other's Religion on City or Outpost
  • Is considered as a Holy Site but does not count toward the Holy Site cap.
  • +100 Fame
5600
IV
Machu Picchu Machu Picchu
  • All of your other Cities gain Food equal to 50% of the Food produced by Machu Picchu's City.
  • +20 Stability
  • +100 Fame
11200
IV
Saint Basil's Cathedral Saint Basil's Cathedral
  • +1 Faith per District
  • +20 Faith
  • +40 Stability
  • Is considered as a Holy Site but does not count toward the Holy Site cap.
  • +100 Fame
11200
IV
Taj Mahal Taj Mahal
  • +20 Stability
  • +50% Money on Calm City
  • +100 Fame
11200
IV
Topkapi Palace Topkapi Palace
  • +20 Stability
  • On City or Outpost:
  • +100% Production towards any Shared Project (National Project, Holy Site or Cultural Wonder)
  • +5% Industry
  • +100 Fame
11200
V
Big Ben Big Ben
  • +20 Stability
  • +5% Science per Alliance on Empire
  • +10% Science on Capital
  • +100 Fame
22400
V
Eiffel Tower Eiffel Tower
  • +20 Stability
  • +1 Industry per Population on all Cities
  • +100 Fame
22400
V
Statue of Liberty Statue of Liberty
  • +20 Stability
  • On Empire:
  • +10 Money per Number of Territories in your sphere of influence
  • +10 Science per Number of Territories in your sphere of influence
  • +100 Fame
22400
VI
Christ the Redeemer Christ the Redeemer
  • +20 Faith
  • +40 Stability
  • On all Cities:
  • +10% Food
  • +10% Money
  • +10% Industry
  • Is considered as a Holy Site but does not count toward the Holy Site cap.
  • +100 Fame
44800
VI
Empire State Building Empire State Building
  • +20 Stability
  • +20% Money generated from on-going Trade on all Cities
  • +100 Fame
44800
VI
Sydney Opera House Sydney Opera House
  • +20 Stability
  • On Calm City:
  • +10% Food
  • +10% Money
  • +10% Industry
  • +10% Science
  • +20 Stability on City or Outpost
  • +100 Fame
44800

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