A few of humankind's greatest constructions transcend history, become timeless landmarks that never stop inspiring awe. Each Cultural Wonder grants powerful effects, yet it is perhaps their influence on your opponents' psyche where they have their most potent impact. Each one can only be built once, so don't hesitate when you have your eye set on one!
+20 Stability
Extracts any Luxury Resource from the Deposit it is built on.
+20 Stability
+10 Food per Coreligionist States
+5 Stability per Coreligionist States
+40 Stability
+20 Faith
On Capital:
+5 Stability on the Capital of Empires following the same Religion
+5% Food on the Capital of Empires following the same Religion
Is considered as a Holy Site but does not count toward the Holy Site cap.
+40 Stability
+20 Faith
+10 Health Regeneration on Unit
Is considered as a Holy Site but does not count toward the Holy Site cap.
+5 Faith per Number of enacted Civics
+40 Stability
+20 Faith
Is considered as a Holy Site but does not count toward the Holy Site cap.
Militia are not lost over time during Sieges
+20 Stability
+20 Stability
+5 Vision Range
On Naval Unit :
+1 Combat Strength
+2 Naval Movement Speed
On Naval Transport:
+1 Combat Strength
+2 Naval Movement Speed
+20 Stability
+2 Science per District on City or Outpost
+40 Stability
+20 Faith
+2 Food on Territory's Districts and Exploitations
Is considered as a Holy Site but does not count toward the Holy Site cap.
+40 Stability
+20 Faith
+5% Money per Alliance on Empire
+10 Stability on City or Outpost
Is considered as a Holy Site but does not count toward the Holy Site cap.
+1 Food per Faith
+40 Stability
+20 Faith
Is considered as a Holy Site but does not count toward the Holy Site cap.
+25 War Support increased when going to war
+20 Stability
+40 Stability
+20 Faith
+5% Additional
Is considered as a Holy Site but does not count toward the Holy Site cap.
+20 Stability
+2% Money per Number of unique types of Resources available on Empire
+1 Faith per researched technologies
+40 Stability
+20 Faith
Is considered as a Holy Site but does not count toward the Holy Site cap.
+40 Stability
+20 Faith
+20% turns before being converted by other's Religion on City or Outpost
Is considered as a Holy Site but does not count toward the Holy Site cap.
All of your other Cities gain Food equal to 50% of the Food produced by Machu Picchu's City.
+20 Stability
-20% Leverage Action cost for the owner of Versailles Palace.
+20% Leverage Action cost for all other Empires.
+20 Stability
+1 Faith per District
+40 Stability
+20 Faith
Is considered as a Holy Site but does not count toward the Holy Site cap.
+40 Stability
+20 Faith
+10 Influence per Territories under the Religion's influence on Territories following your State Religion
Is considered as a Holy Site but does not count toward the Holy Site cap.
+20 Stability
+50% Money on Settled City
+20 Stability
On City or Outpost:
+5% Industry
+100% Production towards any Shared Project (National Project, Holy Site or Cultural Wonder)
+20 Stability
+5% Science per Alliance on Empire
+10% Science on Capital
+20 Stability
+1 Industry per Population on all Cities
+20 Stability
On Empire:
+10 Money per Number of Territories in your sphere of influence
+10 Science per Number of Territories in your sphere of influence
+40 Stability
+20 Faith
On all Cities:
+10% Money
+10% Industry
+10% Food
Is considered as a Holy Site but does not count toward the Holy Site cap.
+20 Stability
+50% International Sway on Empire
+20 Stability
+20% Money generated from on-going Trade on all Cities
Enables the "A Fitting Stage" event, which periodically lets you allocate the Maracanã Stadium's effect between bonus Money, Influence or Stability.
+20 Stability
+20 Stability
On Settled City:
+10% Money
+10% Industry
+10% Food
+10% Science
+20 Stability on City or Outpost