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Latest DLCs

Together We Rule New
Cultures of Latin America Pack
Cultures of Africa Pack

New

Together We Rule
Cultures
Sumerians

Era 1

Sumerians

Han

Era 2

Han

Bulgarians

Era 3

Bulgarians

Swiss

Era 4

Swiss

Scots

Era 5

Scots

Singaporeans

Era 6

Singaporeans

Sumerians

Diplomat
Gameplay orientation focused on generating and collecting  Leverage.
Learned Addition
-10% on Attach Territory cost per remaining City Cap count
-25% Cost of signing Treaties with Independent Peoples
Eduba

Eduba

+2 Science
-10 Stability
+1 Science per adjacent Farmers Quarter
+6 Science per adjacent Main Plaza
+6 Science per adjacent Administrative Center
+3 Influence when a Leverage Intel is collected on Empire
Count as " Research Quarter"

Aga-ush

20
4
1

Han

Diplomat
Gameplay orientation focused on generating and collecting  Leverage.
Fruitful Negotiation
-20% on Leverage Actions cost
Paper Mill

Paper Mill

+3 Industry
-10 Stability
Count as " Makers Quarter"
Creates a new Deposit of Paper which is automatically exploited.
+3 Science per Paper when a Leverage Intel is collected

Lián nŭ bīng

27
4
3

Bulgarians

Diplomat
Gameplay orientation focused on generating and collecting  Leverage.
Victors' Honor
+5 Leverage against the defeated Empire in a Battle won without losing Units
Knyaz Library

Knyaz Library

+3 Influence
+3 Stability per Territory following your State Religion
+2 turns before being converted by other's Religion on Territories
Count as " Commons Quarter"

Bagaturi

36
6
3

Swiss

Diplomat
Gameplay orientation focused on generating and collecting  Leverage.
Inhospitable Terrain
+100% Army Upkeep on any non-allied Units in your Territories +100% Leverage from Units in demilitarized Territories
Watchmakers Guild

Watchmakers Guild

+3 Money
-10 Stability
+1 Farmers Slot per adjacent Farmers Quarter
+1 Workers Slot per adjacent Makers Quarter
+1 Traders Slot per adjacent Market Quarter
+1 Researchers Slot per adjacent Research Quarter
Count as " Market Quarter"

Reisläufer

43
4
1

Scots

Diplomat
Gameplay orientation focused on generating and collecting  Leverage.
Intellectual Ferment
10% Science cost reduction on any Technology per other Empire that has already researched it. +3% Science per active Agreement
College

College

+3 Science
-10 Stability
+2 Science on Research Quarter
+2 Influence on Religious District
Count as " Research Quarter"

Highlanders

48
4
4

Singaporeans

Diplomat
Gameplay orientation focused on generating and collecting  Leverage.
Center of Attraction
-25% on Absorb City cost
+10 Stability per number of attached Territories on Capital +5% Additional Fame gain bonus multiplier per Client State Independent People
Communal Housing

Communal Housing

-10 Stability
+4 Food per adjacent Farmers Quarter
+4 Industry per adjacent Makers Quarter
+4 Money per adjacent Market Quarter
+4 Science per adjacent Research Quarter
Count as " Farmers Quarter"

Reservists

51
4
4
Cultures of Latin America Pack
Cultures
Caralans

Era 1

Caralans

Nazca

Era 2

Nazca

Taíno

Era 3

Taíno

Inca

Era 4

Inca

Argentinians

Era 5

Argentinians

Cubans

Era 6

Cubans

Caralans

Builder
Gameplay orientation focused on internal improvements or great feats of construction.
Cooperative Spirit
+1 Food on Farmers Quarters per adjacent Farmers Quarter
+1 Industry on Makers Quarters per adjacent Makers Quarter
+1 Money on Market Quarters per adjacent Market Quarter
+1 Science on Research Quarters per adjacent Research Quarter
Ceremonial Plaza

Ceremonial Plaza

Allows construction of new Districts on adjacent Tiles
-10 Stability
+2 Faith per adjacent District

Healers

16
4
1

Nazca

Aesthete
Gameplay orientation focused on Influence or diplomacy.
Written in the Land
+1 Bonus Emblematic District on Territories containing a Natural Wonder
Nazca Lines

Nazca Lines

On Emblematic District:
+2 Influence
+1 Faith
Count as "Religious District"

Headhunters

26
4
1

Taíno

Agrarian
Gameplay orientation focused on Empire growth and population abundance, and in some cases, resource efficiency.
Zemis Worship
+5 Food per Number of Territories in your sphere of influence on all Cities
Batey

Batey

+10 Stability
+10 Influence on Settled City
Count as " Commons Quarter"

Baira Hunters

31
4
3

Inca

Expansionist
Gameplay orientation focused on Empire expansion, not necessarily through war.
On A Condor's Wings
+50% Road Movement Speed on Unit
+3 Food on Districts per adjacent Mountain
Terrace Farm

Terrace Farm

Allows construction of new Districts on adjacent Tiles
-10 Stability
+2 Vision Range
+3 Food per adjacent Mountain
-25% Territory Attachment Cost on adjacent Territories

Sapa Inca Guards

43
4
1

Argentinians

Merchant
Gameplay orientation focused on money and trade.
Land Rush
+1 Farmers Slot on City or Outpost per Luxury Resource Deposit +1 Traders Slot on City or Outpost per Strategic Resource Deposit
Saladero

Saladero

Creates a new Deposit of Salted Beef which is automatically exploited.
+4 Stability per Salted Beef on all Cities
-2% Army Upkeep per Salted Beef on Army

Gauchos

48
6
4

Cubans

Aesthete
Gameplay orientation focused on Influence or diplomacy.
Internationalism
+1 Combat Strength per Alliance on Unit +1 Combat Strength on Allied Empire's Units +10% Influence per Alliance
Empresa Farmacéutica

Empresa Farmacéutica

Count as " Research Quarter"
Creates a new Deposit of Pharmaceuticals which is automatically exploited.
+10 Stability per Pharmaceuticals on all Cities
+1 Food per Farmers per Pharmaceuticals on Overpopulated
+1 Industry per Workers per Pharmaceuticals on Settled City
+1 Money per Traders per Pharmaceuticals on Settled City
+1 Science per Researchers per Pharmaceuticals on Settled City

Guerrilleros

56
4
4
Cultures of Africa Pack
Cultures
Bantu

Era 1

Bantu

Garamantes

Era 2

Garamantes

Swahili

Era 3

Swahili

Maasai

Era 4

Maasai

Ethiopians

Era 5

Ethiopians

Nigerians

Era 6

Nigerians

Bantu

Expansionist
Gameplay orientation focused on Empire expansion, not necessarily through war.
Harmonious Amalgamation
+2 Influence per Number of Adjacent Empires on Territory
Mupíà Fields

Mupíà Fields

Automatically upgrades regular Outpost

+10 Food on Adjacent Cities
Is fortified.

Bagèndí Pioneers

13
4
1

Garamantes

Agrarian
Gameplay orientation focused on Empire growth and population abundance, and in some cases, resource efficiency.
Desert in Bloom
+5 Influence on Main Plaza if City is Growing
Foggara

Foggara

+3 Food
-10 Stability
+2 Food per adjacent Sterile Terrain
+1 Food on Exploitation
Count as " Farmers Quarter"

Javelin Riders

27
6
3

Swahili

Merchant
Gameplay orientation focused on money and trade.
Coastal Haven
+10 Stability on Harbor
+10 Stability on Harbors per adjacent Regular District
Bandari

Bandari

+3 Money per Number of unique types of Resources available
Count as " Farmers Quarter"
Count as " Market Quarter"
Is: Naval Unit Spawn.
Allows Units to embark without any Movement Point cost.

Mtepe

20
4
1

Maasai

Agrarian
Gameplay orientation focused on Empire growth and population abundance, and in some cases, resource efficiency.
Pastoral Prowess
-25% Population consumption on all Cities
Enkang

Enkang

-10 Stability
+5 Food per adjacent Exploitation
Count as " Farmers Quarter"

Maasai Morans

43
4
2

Ethiopians

Militarist
Gameplay orientation focused on waging and inciting wars.
Military Modernization
+10 Science on Garrison +1 Science per Combat Strength of Hostile Units within your borders
Amba

Amba

Count as "Garrison"
Count as " Commons Quarter"
Is fortified.
Increases the Movement cost of hostile armies within a range of 2 Tile.

Oromo Cavalry

49
6
4

Nigerians

Agrarian
Gameplay orientation focused on Empire growth and population abundance, and in some cases, resource efficiency.
Abundant Lands
+2 Industry per Farmers on City +1 Farmers Slot per on City
Oil Refinery

Oil Refinery

+10 Pollution
-10 Stability
Creates a new Deposit of Oil which is automatically exploited.

MRAP Vehicle

64
8
6

How to play ?

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The Basics
The Basics
Welcome to Humankind!

Your aim is to leave an unforgettable mark on history--to build a civilization whose achievements echo down the ages. In this game, it is not the destination, but the journey, that will determine your success. Every era offers myriad chances to build your legacy across multiple fields of human endeavor--will you excel in warfare, trade, expansion, or another sphere? In addition, your civilization will not be a single, monolithic entity, unchanging from ancient to modern eras, but formed of a tapestry of cultures, each with its own strengths. Glory awaits the enlightened leader! Enjoy, and good luck!

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Recent changes

  • November 09, 2022 - Together We Rule - Expension Pack
  • August 22, 2022 - Version 1.0.15.2767 "Post-Anniversary Update"
  • August 17, 2022 - Version 1.0.14.2758 "First Anniversary Update"
  • July 28, 2022 - Version 1.0.13.2723 "Ibn Battuta Update"
  • June 28, 2022 - Version 1.0.12.2616 Bolivar Hotfix 2
  • June 23, 2022 - Version 1.0.12.2608 Bolivar Hotfix 1
  • June 09, 2022 - Cultures of Latin America DLC
  • April 21, 2022 - Version 1.0.11.2173 "Vitruvian Update"
  • February 24, 2022 - Version 1.0.10.1877 "Allen Newell" Patch 3
  • February 08, 2022 - Version 1.0.9.1825 "Allen Newell" Patch 2
  • January 27, 2022 - Version 1.0.8.1793 "Allen Newell" Patch 1
  • January 20, 2022 - Version 1.0.7.1764 "Allen Newell" - Cultures of Africa DLC
  • December 16, 2021 - Hotfix 1.0.6.674
  • December 15, 2021 - Hotfix 1.0.6.672
  • December 13, 2021 - Version 1.0.6.667 "Jigonhsasee"
  • November 17, 2021 - Version 1.0.5.549